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Mikolaj Garlak's avatar

The "build as little as you can get away with" advice makes sense, but how does one actually know when one has hit that minimum threshold?

What if one builds minimal, gets negative feedback, but adding just one feature (or improving the UI) would flip user perception from negative to positive? How does one distinguish between "validate more" and "we actually need this one thing"?

It seems like there's a real risk of under-building just as much as over-building, especially when user behavior doesn't always match what they tell you in interviews.

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